Following a vision of world peace thanks to Pokemon Go, it's undeniable that the creature-catching series is about as ubiquitous video games around. The iconic Pikachu is every bit as recognizable as Mickey Mouse, perhaps even more. The continued excitement surrounding trading card values ensures almost daily Pokemon headlines. You'd be difficult to find a Pokémon game that failed to move at least a couple million units. Even, fan-made Pokémon games achieve popularity annually.
Yet despite that ubiquity and fame, some Pokémon games that remain overlooked. These represent titles that didn't get their fair shake, or were buried by the hype of the mainline series. They're Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have flourished if they had received follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?
Pokemon Ranch: The Relaxed Forerunner
An excessive number of Pokémon games emphasize the battling element of the series, and not nearly enough of them focus on the everyday realities that would come with living with a pet. Admittedly, modern titles include minor mechanics like these in recent entries—players may play with your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a repository to store monsters from various titles. Reviews from its release said Ranch was a poor if not outright hideous game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your personal Miis—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a lot of the draw was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch came out well before Stardew Valley sparked the lasting craze of cozy games. It was prior to the proliferation of idle games, and the video playthrough normalization of viewing games you aren't playing. Most people never realized that Ranch's proposal to watch your creatures as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so extraordinary, a Twitch stream dedicated to broadcasting the game 24/7. The streamer who runs the channel states that, after nearly two decades of playing the game, he even now has not seen all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Tabletop Game Lost
Are you aware that Pokemon once had an official board game with miniatures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.
All of these questionable mechanics masked a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and content in general," another commenter declared. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual board structure made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a daunting visual mess.
Pokémon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.
Given numerous mainline entries and derivative titles, it's probable that I omitted that one Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu