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Tetris Didn't Triumph at The Game Awards — Another Award Type Might Solve This

As any major prize-giving event draws close, one notices an outcry for the addition additional classifications to recognize overlooked contributions and satisfy the spirits of enthusiasts who have specialized interests.

My colleague has already made for a horror game category. It would be amazing. Equally deserving are tabletop games, which is someone's personal cause. But they will have to forgive me if I try to elbow in front because like all dedicated enthusiasts, I have a cast-iron argument backing this proposal is the most urgent and important of all. The demand is this: It's essential to create a classification for brain-teasing titles.

The Genre Classification Challenge

Classifying creative works defies precise measurement; it remains highly personal, and it will always spark debates resulting in unclear classifications. There’s a reason cinema institutions steer clear of genre categories. Yet it remains an essential concession for the industry of interactive entertainment, that demonstrate such variety they hardly constitute one unified medium.

For the full spectrum of gaming accomplishments to receive acknowledgment, and for games of all stripes to receive proper recognition, specific award classifications remain vital.

Present Award Structure

Prominent interactive entertainment events currently feature classifications covering Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Collectively, these six categories actually cover numerous genres, allowing placement for most games within them.

Not so for brain-teasing titles. There’s simply nowhere to put them. Examine these examples from this year’s best games, each quite distinct: the architectural riddles from a specific release, intense tile-matching in a different title, and the sweetly sociological logic puzzles of a third title. Where could they possibly go among existing types? Simply put, no category fits.

Acknowledgment Issues

There are dozens of brilliant puzzle games released every year that have no home at major award shows, if they accidentally match classification types such as Handheld titles, Virtual reality experiences, or the extremely competitive Indie races.

  • One classic puzzle game received no recognition completely that year
  • A different innovative game received no nominations that year
  • A beloved organization game was overlooked in 2021
  • Just some brain-teasers barely qualified for small studio or handheld classifications

Value of Brain-Teasers

Frequently they represent compact experiences, yet the craft behind logic titles holds tremendous importance. Iconic mobile puzzle games stand as the most-played games worldwide maintaining this status for an extended period.

The iconic tile-matching title rivals famous sandbox experiences competing to become most purchased experience; it additionally competes for best game of all time. Puzzle games are foundational for gaming as medium, and engaging with diverse game types.

The Solution and Justification

Puzzle games wouldn’t have that issue. You could fill five nominees with fascinating, diverse, deserving games every year with ease — actually, with challenge, because you’d have to leave many worthy titles.

And to reiterate, these are games without proper classification during prominent ceremonies. Brain-teaser creators operate at the hard edge of video game design, producing among the purest expressions within interactive entertainment. Just like cinema stunt performers, they warrant appreciation. Let’s not keep them waiting decades.

The writer

Kimberly Brown

A professional gambler and mathematician specializing in probability theory and casino game analysis, with over a decade of experience in European casinos.

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